so i got my hands on a megaMunny in december during the giftpack sale. i wanted to do something over the top with it rather than just paint them like i normally do. Took some brainstorming, but after spending that brainstorm time playing and beating both BioShock games, it was clear, i needed a Big Daddy to call my own.

cut and sanded out the portholes in his head, fogged lenses will be added later once i'm done with paint. and started sculpting his straps and buckles on. of course proportions are off so it's more cute-sy than his official game counterpart.

once sculpted and sanded, i primed the whole thing. partly for painting purposes, partly because a good layer of spray helps keep the sculpy from "accidentally" breaking off...and me accidentally losing my mind and going ape on it.

made his headcage out of 1/2" pvc tubing, much easier and lighter than trying to work with actual metal.
so i've been working on this a few hours more days outta the week than i would like to admit and finally finished the sculpting stages. papermache'd a drill hand for him, and gave a good metallic base to the helmet. after some precise painting, i then had to go in there and blackwash all over it to "dirty" him up a bit.

and this is how my Bouncer, Mr.Bubbles sits now. still got a good few more hours/days left on him, and some lighting hardware and LED to rig up on the inside as well. right now i'd say i'm sitting just a lil over the halfway mark. but gotta say sculpting was the longest process. definitely coulda been a lil more "clean" in some areas, but anyone familiar with the character knows it's okay to be a lil "rough" "beat up" and "old" looking.
well thats all for now, i'll update as i do more. i know i have more in process pics somewhere but i skipped a lot. didnt wanna snap shots with phone while hands were coated in paint, clay and paste.
and comments (good, bad, or ugly) are welcomed and appreciated
